NPC Template

= PC only: =

Info
Alive:

Gender:

Race:

Appearance:

Mannerisms:

Hotness: 

Gayness:

Alignment:

Guild & Rank:

Low, Middle, or High Class:

Occupation:

Background:

= DM only: =

PC Info
Alive:

Gender:

Race:

Appearance:

Mannerisms:

Hotness: 

Gayness:

Alignment:

Guild & Rank:

Low, Middle, or High Class:

Occupation:

Background:

DM Info
Met: 

Personality: 

Talent: 

Abilities:

Interaction:

Bond:

Flaw:

Ideal:

Zodiac:

Renown and Loyalty
Loyalty is an NPC's attitude towards the entire party, whereas Romance represents the NPCs relationship with each PC individually.

An NPC's loyalty is measured on a numerical scale from 0 to 20. The NPC's maximum loyalty score is equal to the highest Charisma score among all the adventurers in the party, and its starting loyalty score is half that number.

An NPC's romance is measured on a numerical scale from 0 to 20. The NPC's maximum loyalty score is equal to the Charisma score of the PC that has been contacting them, and its starting romance score is 0.

Contacts
People they know:

Favors
Unused Favors: 0

Information
Each piece of useful information is the equivalent of one true observable statement about a person, place, or thing. Examples include knowledge of a creature’s residence, daily routine, sex, age, ethnic background, and the like. You can also learn some information about the staffing or security features of a specific building.

Lore
Each piece of useful lore is the equivalent of one true statement about a person, place, or thing. Examples include knowledge of a creature’s resistances, the password needed to enter a sealed dungeon level, the spells commonly prepared by an order of wizards, and so on. For a monster or an NPC, you can reveal elements of stats or personality. For a place, you can reveal secrets about it, such as a hidden entrance, the answer to a riddle, or the nature of a creature that guards the place.